Palpatine 3 points. You are a fucking legend. If you are even reading this you are here for the right reasons, now give me a kiss. Moriir -2 points. You do not need to purchase Daemon Tools. MAX 0 point. Rom 2 points. I have got an original version of the game box but I believe you can play from this download, as long as it have a CD ISO.. Lee72 2 points. Foodie -6 points. So has anyone managed to get this to work with SWGemu? They are pretty clear on their site that you need an original disc, and I don't want to take the time to download this if I can't get it to play.
For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills. In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once.
Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others. Jedi were not available as a starting profession, or even as an advanced profession.
The developers stated only that certain in-game actions would open up a Force-sensitive character slot.
The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player.
The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive Jedi character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs.
Player combat. The first Force-sensitive character slot was unlocked on 7 November This first expansion, Jump to Lightspeed , was released on 27 October Two new races were added: Sullustan and Ithorian. The expansion added space combat. Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel and 'Deep Space. A new Artisan profession, Shipwright now subsumed into the Trader profession as part of the Structures specialty , was also introduced.
This profession created ships, shields, armor, weapons, etc. They also have the ability to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more, all of which visually change the starship's appearance. In many ways, this is the spiritual successor to the hit LucasArt's space combat flight simulator game Star Wars: X-Wing vs.
TIE Fighter , as the theme, interface and objectives are quite similar. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced 'dungeon' areas.
A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and quests for two new creature mounts and three new starships.
Other features included new starfighters, resource mining in space, and cybernetic limbs for player characters. The cybernetic limbs, however, were not due to the loss of an arm in combat. Worse than the tedium of grinding out mission after mission is the buggy state of the game's quest system, which often breaks mid-mission.
Example: after spending 45 minutes wandering the desert of Tatooine searching for Jabba's henchman needed to negotiate a treaty , you finally find the guy, bring him back, and blam! Suddenly no one knows who you are. Including the mayor who gave you the quest. Rest assured that Sony Online and LucasArts are working hard to fix this, but at launch this problem was so widespread that literally thousands of incidents were reported on the Galaxies message boards.
Even though most of the missions aren't very exciting, if you find the right NPC characters, you'll wind up engaging in an escalating series of missions that may land you in various 'theme parks' - sets and environments straight from the movies like Jabba's Palace. You target your enemy via the game's radial menu system, and the game engine determines the results by calculating postures, to-hit percentages, and a myriad of other RPG factors.
Unfortunately, this works much better in low-tech swords-and-sorcery worlds like EverQuest than in a sci-fi environment. When laser pistols and energy crossbows are the weapons, the well-trained inner gamer inside us quickly snaps into first-person shooter mode. When you do kill a monster, the only rewards besides experience points are credits.
In line with Galaxies' 'players only' philosophy - which is hyperfocused on a player-generated economy - no 'magical' weapons or items are dropped by opponents you kill. At odds with that philosophy though, random violence does not exist in the Galaxies universe.
One-on-one PvP only occurs when someone accepts your challenge to duel. And when it does occur, these shortterm battles are strictly head-to-head. Gamers expecting the thrill of leading the life of an outland robber will be sorely disappointed.
Wide-scale player versus player combat does exist, but only in designated areas named Battlefields. Here, the Empire and Rebel Alliance fight one another in an interesting game form that's part Diablo , part Counter-Strike. Thankfully, death is gracefully handled. Instead of immediately kicking the space bucket the moment your ratings hit zero, your character becomes incapacitated or 'incapped' in SWG parlance for around a minute.
If someone strikes you with a deathblow while you're incapped, you die and are reincarnated at the last city centre you visited or, if you were smart, the last cloning facility you activated. By allowing players to insure their items for a price before leaving a city centre, Galaxies allows you to avoid having to retrieve your belongings in the unfortunate case of death. Another nice touch is the game's new players' exemption, which grants newbies item insurance without the cost.
With a massive eBay-like bartering system, a player-generated economy, and a plethora of career choices, it's also more than a little flexible. But at its heart, the whole experience doesn't feel all that different from EverQuest, which is a big problem for LucasArts, which has high hopes for converting non-online players to online gaming.
To the newbie, however, monotonous quests and complicated character sheets are more intimidating than a flight simulator. Support the Rebellion to defeat the Empire, or work with the Empire to take over the Galaxy. Which side will you choose? More rotational commands to customise your houses, cantinas, bunkers and cities until your hearts content!
This is kind of hard to answer as like many MMO style games Star Wars Galaxies when it started was a very, very different game by the time it came to a close. I think that they really got it on the right track. It did have a very steep learning curve, but the combat both on land and in space was excellent and really did make you feel like you were in a Star Wars movie.
The different missions and quests that you could go on were fun. Of course, some were more fun than others and those quests that did have you going to a more well-known location like the palace on Naboo or dealing with a character like Luke Skywalker really do make you giddy with excitement.
At the time it was released, people were not too kind on the game, but they did right the ship and those that stuck with it enjoyed it right until they closed the official servers. While the official servers for Star Wars Galaxies may be closed. There is plenty of fan-made ones that have kept this game alive. I will say that in order to get the most enjoyment out of this you must have a real love for Star Wars. Browse games Game Portals. Star Wars Galaxies. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher.
Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Download Star Wars Galaxies.
For the Fans One of the things that was great about this game was the fan service. Is the Force Strong with This One?
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